Introduction
The iconic franchise of Star Wars has been around for decades, capturing the hearts and minds of audiences around the world. It’s no surprise that video games are a popular way for fans to immerse themselves in this universe, whether it be through console or PC titles like Knights of Renegade, Battlefront II, or the highly successful mobile game Star Wars: Galaxy of Heroes. But who actually owns the rights to these games? It’s a question that has caused some controversy and confusion within the gaming community.
The Evolution of Star Wars Video Games
The first foray into the world of video games came in 1982 with the release of Atari’s Space Battle, which was based on the popular film A New Hope. This was followed by a series of titles throughout the ’80s and ’90s, including TIE Fighter, X-Wing vs. TIE Fighter, and Rebel Assault II: The Battle for Endor.
However, it wasn’t until 1999 that we saw the release of one of the most popular video games in the Star Wars universe: The Legendary Star Wars: Episode I – The Phantom Menace. This game was developed by LucasArts, a subsidiary of Lucasfilm Ltd., and featured groundbreaking graphics and gameplay mechanics that set new standards for the genre.
The Phantom Menace’s success paved the way for a wave of Star